Large language models are good at answering questions, but did you know they are also great at asking them?
In this session we’ll look at how to build a scalable, serverless architecture for creating custom character profiles for a role-playing game.
We’ll discuss how Bedrock powers the core mechanics, the CDK-based serverless infrastructure the app is built on, and how in-game image assets are generated using Amazon Nova Canvas and Step Functions.
In addition, we will discuss some considerations for building applications using genAI, like prompting techniques, system messages, and using the right model for the job.
And of course, we’ll create some character profiles of our own in a live demo!